Solve Your Rubik Cube in 20 Steps with This Online Tool
Rubik's Cube Solver: A Guide for Beginners
Have you ever wondered how to solve a Rubik's Cube, the colorful puzzle toy that has fascinated millions of people around the world? If so, you are not alone. The Rubik's Cube is one of the most popular and challenging puzzles of all time, with more than 350 million sold as of 2018. It has also inspired numerous artworks, films, competitions, and scientific research.
Solving a Rubik's Cube can be very rewarding and satisfying, as it can improve your mental skills, such as memory, problem-solving, and brain-hand-eye coordination. It can also boost your confidence, creativity, and patience. However, solving a Rubik's Cube can also be very frustrating and daunting, as it requires a lot of practice, concentration, and logic. It is estimated that there are more than 43 quintillion possible combinations on a Rubik's Cube, but only one correct solution.
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So, how can you solve a Rubik's Cube without losing your mind? In this article, we will show you two ways to do it: one using the beginner's method, which is a simple and easy-to-learn technique that involves seven steps; and another using online Rubik's Cube solvers, which are websites or apps that can calculate the solution for you in seconds. By the end of this article, you will have a better understanding of how to solve a Rubik's Cube and enjoy this amazing puzzle.
How to solve a Rubik's Cube using the beginner's method
The beginner's method is one of the most common and widely used methods for solving a Rubik's Cube. It was developed by David Singmaster in the early 1980s and popularized by Jessica Fridrich in her website. The beginner's method is based on dividing the cube into layers and solving each layer one by one using a series of moves called algorithms. An algorithm is a sequence of letters that represents the rotations of each face of the cube: F (Front), R (Right), U (Up), L (Left), D (Down), B (Back). A letter by itself means a clockwise rotation of 90 degrees; a letter followed by an apostrophe means a counterclockwise rotation; and a letter followed by a number means multiple rotations.
The beginner's method consists of seven steps:
Solve the white cross
Solve the white corners
Solve the middle layer
Solve the yellow cross
Solve the yellow edges
Solve the yellow corners
Let's look at each step in more detail and see some examples of algorithms that you can use to solve a Rubik's Cube using the beginner's method.
Step 1: Solve the white cross
The first step is to solve the white cross, which means to place the four white edge pieces on the top face of the cube, forming a cross shape. The white edge pieces are the ones that have one white sticker and one colored sticker. You also need to make sure that the colored stickers match the center pieces of the adjacent faces. For example, if the white and green edge piece is on the top face, it should be between the white center and the green center.
To solve the white cross, you need to look for the white edge pieces on the bottom face or on the middle layer of the cube. If you find one on the bottom face, you can simply rotate it to align it with its matching center and then flip it up to the top face. If you find one on the middle layer, you can move it to the bottom face first and then repeat the previous step. You may need to move some of the already solved pieces out of the way temporarily, but make sure to put them back in place later.
Here are some examples of algorithms that you can use to solve the white cross:
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Rubik's Cube solver for blindfolded solving (Bld)
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Rubik's Cube solver for average of 12 solving (Ao12)
Scenario
Algorithm
The white edge piece is on the bottom face and aligned with its matching center.
F2
The white edge piece is on the bottom face and not aligned with its matching center.
D (or D') until it is aligned, then F2
The white edge piece is on the middle layer and facing you.
R' D' R D
The white edge piece is on the middle layer and facing right.
U R U' R'
The white edge piece is on the top face but not in the correct position.
U (or U') until it is above its matching center, then F2
The white edge piece is on the top face but flipped upside down.
R' D' R D (or U R U' R')
After completing this step, you should have a white cross on the top face of your cube, with each edge piece matching its adjacent center piece.
Step 2: Solve the white corners
The second step is to solve the white corners, which means to place the four white corner pieces on the top face of the cube, completing the first layer. The white corner pieces are the ones that have one white sticker and two colored stickers. You also need to make sure that the colored stickers match the center pieces of the adjacent faces. For example, if the white, green, and red corner piece is on the top face, it should be between the white, green, and red centers.
To solve the white corners, you need to look for them on the bottom face or on the middle layer of the cube. If you find one on the bottom face, you can simply rotate it to align it with its matching centers and then insert it to the top face using a simple algorithm. If you find one on the middle layer, you can move it to the bottom face first and then repeat the previous step. You may need to move some of the already solved pieces out of the way temporarily, but make sure to put them back in place later.
Here are some examples of algorithms that you can use to solve the white corners:
Scenario
Algorithm
The white corner piece is on the bottom face and aligned with its matching centers.
R' D' R D
The white corner piece is on the bottom face and not aligned with its matching centers.
D (or D') until it is aligned, then R' D' R D
The white corner piece is on the middle layer and facing you.
R' D' R D (or L D L' D')
The white corner piece is on the middle layer and facing right.
R' D2 R D2 (or U R U' R')
The white corner piece is on the top face but not in the correct position.
R' D' R D (or L D L' D') until it is on the bottom face, then repeat step 2
The white corner piece is on the top face but twisted clockwise.
R' D2 R D2 (or U R U' R') until it is on the bottom face, then repeat step 2
The white corner piece is on the top face but twisted counterclockwise.
R D R' D (or U' R' U R) until it is on the bottom face, then repeat step 2
After completing this step, you should have a complete white face on your cube, with each corner piece matching its adjacent center pieces.
Step 3: Solve the middle layer
The third step is to solve the middle layer, which means to place the four edge pieces that belong to the middle layer in their correct positions. The edge pieces that belong to the middle layer are the ones that have two colored stickers that are not white or yellow. You also need to make sure that the colored stickers match the center pieces of the adjacent faces. For example, if the green and red edge piece is in the middle layer, it should be between the green and red centers.
To solve the middle layer, you need to look for the edge pieces that belong to the middle layer on the top face of the